Skull Fortress
Skull Fortress is a special Exploration area in the Deep Sea region where you progress through stages by fighting an assortment of monsters to obtain eggs and other rewards. There are 3 dragons available in this area.
This area is locked and must be unlocked for any account(s) made after March 21st, 2024.
Entering the Skull Fortress
When you enter the Skull Fortress, you are able to progress through stages of battles against various monsters in order to obtain rewards.
You are able to select 3 Deep Sea dragons of your choosing to go up against the monster of that stage. Each monster has different types that cycle through a specific order, and you can select dragons that have an advantageous type against that monster to deal more damage.
The battle does not require any input from the player and is based on luck. The dragons attack on their own and both dragons and monsters have a low chance of performing a critical attack.
The outcome of the battle is affected by your dragon's Combat Power as well as the skills you have equipped to them. Combat Power is affected by the Cosmic Album score of the Deep Sea category as well as if you've beaten any Promotion Battles.
Equipment
Various items can be equipped to your dragons to increase their stats and give them special abilities.
Skills
Skills are obtainable through the Skill Gacha and can be equipped to your dragons to perform a special attack. These attacks can either boost your teams stats, debuff the enemy, heal, and/or deal damage. Skills have different grades and rarities that determine their power, and can be infused to increase either of them. Below is a table of all skills usable in the Skull Fortress.
All skills have an activation chance of 100% and a cooldown of 2 turns.
For a list of all skills, including their power for each grade and rarity, see the Combat Skills page.
Orbs
Orbs can be obtained by beating specific stages in the Skull Fortress and can be equipped to your dragon, giving its skill a special effect. Only one orb can be equipped to a dragon at a time, and the same orb cannot be equipped to multiple dragons. Below is a table of all of the orbs usable in the Skull Fortress.
Orb | Description | Obtained At |
---|---|---|
Indomitable Will |
Increase skill cooldown by 1. If HP is 50% or less, reduce cooldown by 1 instead. | Stage 50 |
Sure Strike |
This skill can be activated two times with a 100% chance. Afterwards, this skill cannot be used. | Stage 250 |
Curse Counterattack |
The skill activation condition has changed to the following. If this skill can be cast and caster has a debuff, activate this skill immediately. The skill cooldown does not decrease per turn, but decreases by 1 every time you receive a debuff. | Stage 350 |
Burning Vengeance |
The skill activation condition has changed to the following. If other allies have died, activate this skill immediately with double the power. | Stage 550 |
Cross Counter |
The skill activation condition has changed to the following. If hit by a crit, ignore the cooldown and activate the skill immediately. | Stage 650 |
Ultimate Blow |
On the first turn of the equipped dragon, this skill is cast with triple the power. Afterwards, this skill cannot be used. | Stage 850 |
Ornaments
Ornaments can obtained by beating stages or through the Daily Patrol and can be equipped to your dragon to boost their stats, such as their attack, defense, health, critical chance, or evasion chance. Only one ornament can be equipped to a dragon at a time. Each ornament has a different grade which determines its power. Below is a table of all ornaments available to use in the Skull Fortress.
For a list of all ornaments, including their power for each grade and rarity, see the Combat Ornaments page.
Ornament | Description |
---|---|
Deep Sea Dawn Guardian's Crystal Ball |
Increases DEF by X%. |
Deep Sea Nightmare Guardian's Crystal Ball |
Increases HP by X%. |
Deep Sea Twilight Guardian's Crystal Ball |
Increases ATK by X%. |
Deep Sea Earth Horn (DEF/ATK) |
Increases DEF by X% and ATK by Y%. |
Deep Sea Earth Horn (DEF/HP) |
Increases DEF by X%, and HP by Y%. |
Deep Sea Fire Horn (ATK/DEF) |
Increases ATK by X%, and DEF by Y%. |
Deep Sea Fire Horn (ATK/HP) |
Increases ATK by X%, and HP by Y%. |
Deep Sea Water Horn (HP/ATK) |
Increases HP by X%, and ATK by Y%. |
Deep Sea Water Horn (HP/DEF) |
Increases HP by X%, and DEF by Y%. |
Deep Sea Wind Horn (ATK/DEF) |
Increases ATK by X%, and DEF by X%. |
Deep Sea Wind Horn (ATK/HP) |
Increases ATK by X%, and HP by X%. |
Deep Sea Wind Horn (HP/DEF) |
Increases HP by X%, and DEF by X%. |
Deep Sea Worn Claw |
Increases Crit Rate by X%. |
Deep Sea Shabby Feather |
Increases EVA chance by X%. |
Deep Sea Dragon's Claw |
Increases Crit Rate by X%. |
Deep Sea Dragon's Feather |
Increases EVA chance by X%. |
Deep Sea Warrior's Claw |
Increases Crit Rate by X%. |
Deep Sea Warrior's Feather |
Increases EVA chance by X%. |
Deep Sea Dark Guardian's Claw |
Increases Crit Rate by X%. |
Deep Sea Dark Guardian's Feather |
Increases EVA chance by X%. |
Deep Sea Arha's Horn |
Increases Crit Rate by X%, and EVA chance by X%. |
Gems
Gems can obtained by beating stages or through the Daily Patrol and can be equipped to your dragon to boost either of their three main stats: attack, defense, and health. Three gems can be equipped to a dragon at a time, and gems can be infused to increase their grade or rarity.
For a list of all gems, including their power for each grade and rarity, see the Combat Gems page.
Monsters
Monsters can be encountered in the Skull Fortress with various skills they can use. Each monster has two color variants, though their difference is only in aesthetics.
All monsters encountered will cycle through an elemental type order: Fire, Water, Wind, Steel, Earth, Lightning, Light, Dark, Dream, then back to Fire, and so on.
Percentages marked with an * are their base percentage and will increase based on stage progression.
Boss Dragons
When you beat a boss dragon's stage for the first time, you will be rewarded an egg of their respective species.
Dragon List
Special dragons can be obtained from the Gap of Chaos by clearing boss dragon stages. These dragons will be sent to your mail and cannot be traded.
Sprites | Obtainment Info | ||
---|---|---|---|
Dragon | Egg | Stage Levels | |
Takchaka | |||
Stage 100, 400, 700 | |||
Kalavinka | |||
Stage 200, 500, 800 | |||
Vritra | |||
Stage 300, 600, 900 |
Daily Patrol
The Daily Patrol is a mini feature within the Skull Fortress where you are able to go on an exploration to obtain rewards and possibly dragon eggs depending on the highest stage you've beaten in the Skull Fortress. The Daily Patrol can be done once per day, with five additional runs able to be done through using Amethysts. The first and second run will cost 500 Amethysts, then 1,000, then 2,000, then 4,000 for the final run.
Any dragon eggs obtained from the Daily Patrol will be tradeable. Dragon eggs can be obtainable through Daily Patrol by clearing certain stages.
Egg | Stage Unlocked |
---|---|
Takchaka | Stage 300 |
Kalavinka | Stage 600 |
Vritra | Stage 900 |
Promotion Battles
Promotion Battles are special battles you can engage in that will permanently buff your dragons' stats by a certain percentage. You can unlock the next level of Promotion Battles by beating the previous level. Once a Promotion Battle has been beaten, it cannot be rebattled.
It's important to note that the Promotion Buff Rewards do not stack. The rewards change the percent boost to your dragons' stats. For example: Beating stage 3 will change your stat boosts from 10% to 15%, it will not add 15% to the already-existing 10% boost.
Exploration Areas | |
---|---|
East Yutakan | |
West Yutakan | |
Deep Sea | |
Sky Kingdom | |
Special |