Basic Personalities
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Every dragon will always qualify for a minimum of one basic personality. These are determined by the dragon’s base stats. The highest stat and the lowest stat or stats (if there are two stats tied for the lowest value) determine which basic personality qualifies. A dragon can qualify for more than one basic personality at a time. Basic personality auras are very simple in design; softly pulsating a solid color underneath the dragon.
For the main page about personalities, see the Personalities page.
Basic Personality List
Below is a list of all of the basic personalities in the game. If you wish to know more about a specific personality, you can read about it on its specific page.
Personality | Aura | Requirement |
---|---|---|
Adamant | Strength must have the highest value and Intellect must have the lowest value | |
Bashful | Intellect must have the highest value and Strength must have the lowest value | |
Bold | Strength must have the highest value and two or more stats must be tied for the lowest value | |
Brave | Strength must have the highest value and Agility must have the lowest value | |
Calm | Focus must have the highest value and Strength must have the lowest value | |
Careful | Focus must have the highest value and Intellect must have the lowest value | |
Docile | Intellect must have the highest value and Agility must have the lowest value | |
Hardy | Focus must have the highest value and two or more stats must be tied for the lowest value | |
Hasty | Agility must have the highest value and Intellect must have the lowest value | |
Lax | Intellect must have the highest value and Focus must have the lowest value | |
Naive | Agility must have the highest value and Strength must have the lowest value | |
Quick Witted | Agility must have the highest value and two or more stats must be tied for the lowest value | |
Quiet | Focus must have the highest value and Agility must have the lowest value | |
Quirky | Strength must have the highest value and Focus must have the lowest value | |
Rash | Agility must have the highest value and Focus must have the lowest value | |
Smart | Intellect must have the highest value and two or more stats must be tied for the lowest value |